joymor.blogg.se

Way of the warrior game
Way of the warrior game




way of the warrior game

  • While the backgrounds and the digitalized characters look good, their animations are jerky, unnatural and they seem to lack frames, this is specially noticeable with the character Dragon in his victory poses.
  • Also, there are palette swaps in the same style as the secret bosses of Mortal Kombat.
  • And finally, there is Kull, the final boss who is a ridiculous giant skeleton wearing a deer's fur, wielding a hammer that is too small for him to use.
  • The sub-boss High Abot has an extremely goofy looking dragon.
  • The secret boss Gulab Jamul looks stupid and out of place.
  • The bosses take the cake in terms of awful designs:.
  • Nobunaga is just a stereotypical Samurai, Major Gaines is a generic soldier on steroids, Fox is a genric bodyguard, Nikki Chan is a typical kung-fu girl, Crimsom Glory is a biker girl, Dragon is a discount version of Liu Kang and The Ninja is the lamest and most generic ninja possible.
  • Uninspired movesets with generic special moves.
  • way of the warrior game

  • In lower difficulties, the game cuts off before the bosses, which is tremendously frustrating.
  • The hit detection and move priority are very bias against the player.
  • is annoying to the point of frustration, they counter almost all your attacks, trap you in combos or grab you.
  • The control scheme is horrible as both high attacks are mapped to the shoulder buttons, and it can't be changed at all.
  • The controls are unreliable sometimes the special moves work perfectly, but most of the time they are really hard to pull off.
  • Just like Kasumi Ninja, the game is another rip-off of Mortal Kombat, since it has the same control schemes and uses digitalized actors.





  • Way of the warrior game